Hi,
i just found a bug in Vray GPU Next. I'm using a tga file with alpha channel as input for a blend material map. To use the alpha channel as my map i switch the "RGB Channel Output" to "Alpha as Gray" in my texture. This procedure works fine with Vray Next but Vray GPU Next does not handle this correct. To get the same behaviour in Vray GPU Next i have to use a simple black/white map as a texture in my map slot.
Hope you understand what i mean. Here are some screenshots of my setup.
Best regards,
Ralf
i just found a bug in Vray GPU Next. I'm using a tga file with alpha channel as input for a blend material map. To use the alpha channel as my map i switch the "RGB Channel Output" to "Alpha as Gray" in my texture. This procedure works fine with Vray Next but Vray GPU Next does not handle this correct. To get the same behaviour in Vray GPU Next i have to use a simple black/white map as a texture in my map slot.
Hope you understand what i mean. Here are some screenshots of my setup.
Best regards,
Ralf
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