Can you all suggest how to clean up these mirror artifacts in this draft file where im working on lighting (light fixture is not installed yet). They only show in the mirror reflections (big polygon squares).
Using both Brute Force and Light Cache. I tried standard render settings. I tried increasing GI Bounce settings and the Mirror Material is just that simple 255 Reflections, no Fresnel basic mirror material on a 1/2cm chamfer box mirror with smoothing groups applied.
I swapped the mirror for a new object, I remade a mirror material using a standard mirror material. Same problem appears. Never happened before.
Small scene, Using Next GPU with plenty of RAM left over.
Thanks
Using both Brute Force and Light Cache. I tried standard render settings. I tried increasing GI Bounce settings and the Mirror Material is just that simple 255 Reflections, no Fresnel basic mirror material on a 1/2cm chamfer box mirror with smoothing groups applied.
I swapped the mirror for a new object, I remade a mirror material using a standard mirror material. Same problem appears. Never happened before.
Small scene, Using Next GPU with plenty of RAM left over.
Thanks
Comment