When rendering to multiple elements for compositing I've noticed that atmospheric effects such as VrayEnvironmentFog are included in the lighting pass on GPU for some reason. On CPU mode this is correctly excluded from the Lighting pass so the atmospheric effects pass can be compositied in later. Seems like a bug to me. This means I don't really have fine control over the atmospheric pass as it's already baked into the lighting pass.
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Atmospheric effects included in Lighting Render Element on GPU
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