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Atmospheric effects included in Lighting Render Element on GPU

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  • Atmospheric effects included in Lighting Render Element on GPU

    When rendering to multiple elements for compositing I've noticed that atmospheric effects such as VrayEnvironmentFog are included in the lighting pass on GPU for some reason. On CPU mode this is correctly excluded from the Lighting pass so the atmospheric effects pass can be compositied in later. Seems like a bug to me. This means I don't really have fine control over the atmospheric pass as it's already baked into the lighting pass.

  • #2
    Thanks for the report. We are aware of the issue (internal bug-tracking id: VGPU-4059) that there is atmospheric information in the lighting pass. You can work around it by rendering a VRayAtmosphere pass and use to subtract from the VRayLighting element in compositing.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Great thanks Aleksandar. Just tried that, should work fine as a workaround for now.

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