I have a scene with VRayEnironmentFog rendering in VRay5GPU CUDA. I am seeing some nasty artifacts with Adaptive Lights enabled. Light Tree and Full Eval seem to get rid of these.
FYI, these have a VrayEdgesTex to intentionally see the polygon lines. SHould also mention there are a number of VRayLightMtls in there. I may eventually replace those with lights for render speed.
See the horrible sharp edges blotches? These go away without Adaptive Lights. They go away without VRayEnvironmentFog as well.
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Another issue is that with the fog turned on I get a ton of white single pixel noise (like salt and pepper noise without the pepper). This noise actually seems to INCREASE the longer the scene renders. The surface is reflective, but I tried disabling reflection in the VRayEnvironmentFog settings to no avail. I should be able to send (privately) a scene that shows both these issues.
How to get rid of the white spec noise????? Removing VRayEnvironmentFog makes it go away, but of course I would like the effect.
Any insight? Will send a scene to support.
Thanks in advance.
FYI, these have a VrayEdgesTex to intentionally see the polygon lines. SHould also mention there are a number of VRayLightMtls in there. I may eventually replace those with lights for render speed.
See the horrible sharp edges blotches? These go away without Adaptive Lights. They go away without VRayEnvironmentFog as well.
----
Another issue is that with the fog turned on I get a ton of white single pixel noise (like salt and pepper noise without the pepper). This noise actually seems to INCREASE the longer the scene renders. The surface is reflective, but I tried disabling reflection in the VRayEnvironmentFog settings to no avail. I should be able to send (privately) a scene that shows both these issues.
How to get rid of the white spec noise????? Removing VRayEnvironmentFog makes it go away, but of course I would like the effect.
Any insight? Will send a scene to support.
Thanks in advance.
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