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    V-Ray 5 with Forest gives me these boxes. I am using an HDRI.

    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    Are you perhaps using VrayEnvironmentFog?

    Either way try disabling Adaptive Lights.

    Comment


    • #3
      Yeah, disabling adaptive was my first idea, which didn’t help. No fog and only on my Forest Pro grass.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        I just posted something similar, but the blocks in my render are isolated to specific areas, not randomly like yours.

        Comment


        • #5
          This hasn't happened since.
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment


          • #6
            I've got them too, but I'm on build 4.30.00 using Bucket sampler with default settings (adaptive lights on, vray sky as gi). I'll try turning off adaptive - had forgotten about that.... What does "Light Tree" do in comparison to Full evaluation/Adaptive?
            Click image for larger version

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            • #7
              Have you disabled denoiser?
              Bobby Parker
              www.bobby-parker.com
              e-mail: info@bobby-parker.com
              phone: 2188206812

              My current hardware setup:
              • Ryzen 9 5900x CPU
              • 128gb Vengeance RGB Pro RAM
              • NVIDIA GeForce RTX 4090
              • ​Windows 11 Pro

              Comment


              • #8
                No, I have denoiser enabled (default settings). I switched from adaptive to light tree (after looking it up in the docs), which appears to have solved the issue at the expense of additional render time.

                Comment


                • #9
                  If the problem is reproducible, please send a scene over for investigation. I've seen such issues with adaptive lights from time to time, but I believe these have already been resolved, so this is strage.
                  Alexander Soklev | Team Lead | V-Ray GPU

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