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Hmmm. I am using an RGB aperture file like this. In VRay CPU I clearly see the effects of the color fringing. IN GPU I see these colors in the Light Cache, but once it renders they seem to disappear.
This is the actual Aperture file (well a very exaggerated version of it that I don't use very often.)
Does this work on your end? Compare with VRay CPU. (Max 2021.1 VRay 5 release build. Win 10. nVidia 442.92 Studio Driver)
Hmm. I should do some more testing, but hard during production.
Do you get results that match CPU VRay? Kinda looks like it from your sample. Would there be differences between CPU and GPU in terms of what brightness level would trigger the aperture?
Thanks for looking at this, Alexander (with a very l337 h4x0r forum name
My scene is almost exclusively particles shaded with Phoenix ParticleShader (Fog mode in this case). I don't want to waste your time if I was wrong, but I sure thought I was not getting the color fringing in CPU but was in CPU. (Phoenix Release from June 15 I believe).
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