I was experimenting with Out of Core, but I noticed the warning about VRayDirt and other raycast nodes not working correctly. Is there ever a possibility of this working? I know these things slow down CPU with dynamic geometry as well.
In VFX we are so often dealing with crazy complex scenes that it can be difficult to fit them into even the biggest GPU's memory.
In VFX we are so often dealing with crazy complex scenes that it can be difficult to fit them into even the biggest GPU's memory.
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