I know its not a very orthodox way to do this things... but so far, as i notice.. its completely impossible to control the radius of the Rounded corners on GPU, (except on the last example, but its such a mess..)... the images are self explanatory. Any turn around? Cheers [[]]
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The Width/Radius multiplier is greyed out for me (V-Ray 5 hotfix 2) so I would hazard a guess that it's not a supported feature for GPU yet.
The documentation should be updated to reflect this limitation.
EDIT: I mean of course texture-driven radius. The radius parameter itself is available.
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Yes, it has limitations such as not supporting procedural maps, but.... a simple vraycolor node will let you control the radious by 1 unit... for instance...lets consider 1cm Radious, such as your example... plug a vraycolor with RGB multiplier to 0.5 plugged in the Width/radious and you'll get a 0.5 radious...
And that´s exactly what i was trying to reach on the second example... using a VrayMultiSubTex with 3 Vray colors plugged getting the ID from the Object ID....
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