Hi All,
We are developing an animation that started in Vray CPU and has been now moved to V-Ray GPU.
We didn't have problems between the two versions except for standard lights: spotlights and direct lights.
In V-Ray GPU these appears to be blown out while in CPU they are ok.
The values are extremely high as required in vray cpu, something like 10000 as intensity.
I understand that area light won't work but this is another kind of issue.
Is there a way to fix this or a conversion table that I can use?
So I know that what is set to 10000 has to reduced to 10?
What are the proportions if there are any?
Regards,
Giacomo.
We are developing an animation that started in Vray CPU and has been now moved to V-Ray GPU.
We didn't have problems between the two versions except for standard lights: spotlights and direct lights.
In V-Ray GPU these appears to be blown out while in CPU they are ok.
The values are extremely high as required in vray cpu, something like 10000 as intensity.
I understand that area light won't work but this is another kind of issue.
Is there a way to fix this or a conversion table that I can use?
So I know that what is set to 10000 has to reduced to 10?
What are the proportions if there are any?
Regards,
Giacomo.
Comment