Hi,
I have 2xRTX 3090 and would like to render some chosen bitmaps as input to the 3ds Max Tiles (map). When I choose V-Ray update 1.2, all works perfectly and I can even see the low-res image of the tiles with their bitmaps in viewport. In this case the render comes high quality as well. But when I go back to V-Ray GPU, update 2.1, viewport doesn't show the materials and the image doesn't show in the rendering at all. I tried many scenarios to isolate the issue. It seems that Tiles function is not compatible with V-Ray GPU. Am I correct? Also, I tried to use OSL alternative, because I have a lot of tiling to do, but I got the same result with GPU renderer. It basically doesn't work. It seems it has something to do with proper mapping or the bitmap to the Tile procedure. Because I am fairly inexperienced, perhaps I am doing something wrong. I appreciate any help, advice, or workaround.
Thanks
I have 2xRTX 3090 and would like to render some chosen bitmaps as input to the 3ds Max Tiles (map). When I choose V-Ray update 1.2, all works perfectly and I can even see the low-res image of the tiles with their bitmaps in viewport. In this case the render comes high quality as well. But when I go back to V-Ray GPU, update 2.1, viewport doesn't show the materials and the image doesn't show in the rendering at all. I tried many scenarios to isolate the issue. It seems that Tiles function is not compatible with V-Ray GPU. Am I correct? Also, I tried to use OSL alternative, because I have a lot of tiling to do, but I got the same result with GPU renderer. It basically doesn't work. It seems it has something to do with proper mapping or the bitmap to the Tile procedure. Because I am fairly inexperienced, perhaps I am doing something wrong. I appreciate any help, advice, or workaround.
Thanks
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