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Flickering and surfaces sharing space

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  • Flickering and surfaces sharing space

    I have two transparent objects sharing the same plane and it causes flickering when the objects move. I am using max 2021 and vray 5.

    https://www.dropbox.com/s/uf0w2vmygf...ering.mp4?dl=1
    it happens between the first and second frame. Secondary ray bias is enabled

  • #2
    As far as I know, it's never a good idea to have polygons that are visible to the camera sharing exactly the same surface area. Just nudge away one of the surfaces a little, by 1-2 mm for example, so that they are no longer touching. The Push modifier is very useful in such cases.
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

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    • #3
      Originally posted by Alex_M View Post
      As far as I know, it's never a good idea to have polygons that are visible to the camera sharing exactly the same surface area. Just nudge away one of the surfaces a little, by 1-2 mm for example, so that they are no longer touching. The Push modifier is very useful in such cases.
      That is usually how I do it. But with this model it is impossible to change the geometry

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