As in titile: Vray GPU bug - vray clipper not working with meshes - its a very useful feature so I was wondering if there is an ETA for it. I see it has been requested for inclusion since 2018 in places on the forum, I assumed it would be fixed by now.
I swear every new project I start in Vray GPU ends up having to fall back onto Vray CPU due to no development on Vray GPU as a product. I have a GPU farm, cos mostly its fast when you stick to basic stuff but its a pain to split out shots to render on CPU and incur cloud costs.
Please decouple Vray CPU and GPU and make them seperate products.These are your core products please either listen to your users or put Vray GPU back into beta where it belongs.
Its pretty frustrating for this to continually happen. I guess its not as bad as the 4 year long matte alpha bug on GPU lol....
I swear every new project I start in Vray GPU ends up having to fall back onto Vray CPU due to no development on Vray GPU as a product. I have a GPU farm, cos mostly its fast when you stick to basic stuff but its a pain to split out shots to render on CPU and incur cloud costs.
Please decouple Vray CPU and GPU and make them seperate products.These are your core products please either listen to your users or put Vray GPU back into beta where it belongs.
Its pretty frustrating for this to continually happen. I guess its not as bad as the 4 year long matte alpha bug on GPU lol....
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