Hi there.
I'm working on a short animation, using Vray5 GPU.
I have moving objects and camera. And I have lots of objects with reflecting material with mapped glossiness. I'm trying to figure out how I can eliminate flickering...
Concerning GI methods, I would use brute force as primary engine, and light cache for secondary. Which setting should I use on LC? I mean, is there a procedure to calculate LC for the entire animation? Is there a way to setup the reflection on materials to avoid flickering?
I rendered a short test sequence and I used the denoiser standalone tool blending +1/-1 frames, and I still have some slightly flickering effect on reflecting material...
Anyone could help?
Thanks to everyone
Cheers
I'm working on a short animation, using Vray5 GPU.
I have moving objects and camera. And I have lots of objects with reflecting material with mapped glossiness. I'm trying to figure out how I can eliminate flickering...
Concerning GI methods, I would use brute force as primary engine, and light cache for secondary. Which setting should I use on LC? I mean, is there a procedure to calculate LC for the entire animation? Is there a way to setup the reflection on materials to avoid flickering?
I rendered a short test sequence and I used the denoiser standalone tool blending +1/-1 frames, and I still have some slightly flickering effect on reflecting material...
Anyone could help?
Thanks to everyone
Cheers
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