Hi,
Trying to investigate behavior when scan-lines are emitted from RectLight (directionality == 1) through shapes made of glass.
When looking into the renderings there seem no bend of rays, something one could expect in the real world for objects like solid cylinder, lens or prism (given all are made of glass).
Example of the light's texture
Rendered scenes are below
For lens - note that the grid is not disturbed behind it.
A more proper/correct result can be obtained with some other renderers.
Am I doing something wrong or this is expected? How can I achieve desired results?
Please help.
Trying to investigate behavior when scan-lines are emitted from RectLight (directionality == 1) through shapes made of glass.
When looking into the renderings there seem no bend of rays, something one could expect in the real world for objects like solid cylinder, lens or prism (given all are made of glass).
Example of the light's texture
Rendered scenes are below
For lens - note that the grid is not disturbed behind it.
A more proper/correct result can be obtained with some other renderers.
Am I doing something wrong or this is expected? How can I achieve desired results?
Please help.
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