Hi guys, I am using VRay 5.1 with Max 2021. I noticed this limitation but it's not mentioned here:
https://docs.chaos.com/display/VMAX/...tures-Textures
So I am here to double-check to see if I am doing it wrong or if it's a bug.
What I found out was: no matter using max native bitmap or VRayBitmap, no matter when the Blur option/value under coordinates is enabled or increased, no matter if the coordinates is set to texture or environment, or any mapping settings like screen/spherical/cylinder, VRay GPU still renders completely clear image. When I apply this bitmap texture to a vray material/standard legacy material/environment background, it stays clean and ignores the blur value.
Meanwhile, when switched to CPU, everything renders out fine with perfect blur.
Any tips and tricks? Thank you so much!
https://docs.chaos.com/display/VMAX/...tures-Textures
So I am here to double-check to see if I am doing it wrong or if it's a bug.
What I found out was: no matter using max native bitmap or VRayBitmap, no matter when the Blur option/value under coordinates is enabled or increased, no matter if the coordinates is set to texture or environment, or any mapping settings like screen/spherical/cylinder, VRay GPU still renders completely clear image. When I apply this bitmap texture to a vray material/standard legacy material/environment background, it stays clean and ignores the blur value.
Meanwhile, when switched to CPU, everything renders out fine with perfect blur.
Any tips and tricks? Thank you so much!
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