Forgive me if this is a known limitation or bug. I am trying to use the UVW Randomizer with Stochastic Tiling in V-Ray GPU mode; however, the displacement results are not correct. All other maps work fine, and the displacement works as expected in CPU mode. I read some posts in regards to an issue with using the 2D Displacement type, however, I am using the Normal Displacement type. Thanks.
V-Ray 5 for Maya, update 2
(v5.20.00 from Nov 9 2021)
Above: Messed up displacement
V-Ray 5 for Maya, update 2
(v5.20.00 from Nov 9 2021)
Above: Messed up displacement
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