V-ray 4.2 for Sketchup GPU rendering does not handle transparency well. When I pace a png.texture with a logo on a surface then when rendering with CUDA the transparency surounding the image / logo gets black in the render. When I render just with CPU all goes well. Image 3 is a screenshot of Sketchup where you see in the outliner that there are 2 components. The logo-component has exactly the same shape and roundings as the gas-tank and is placed 0,5 mm away from the gas-tank surface. On the 2 render-images you see clearly the difference.
You could say, why making a fuss, but rendering with CUDA, specially when you have a powerful GPU, goes way faster. For 1 image CPU is ok, but I need to render an animation of 1200 images. Time is money.
You could say, why making a fuss, but rendering with CUDA, specially when you have a powerful GPU, goes way faster. For 1 image CPU is ok, but I need to render an animation of 1200 images. Time is money.
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