Hello everyone.
I came across a strange thing: I have decalMtl that I use on the glass wall. It is half transparent and there are object behind the wall that you can see through the glass and the decal. When I'm using CPU to render - everything is fine. When I switch to GPU - the objects get projected onto the decal and you can't see the objects through it either. I played with the glass material, with the decalMtl settings, positioning etc. - no difference. Is it because DecalMtl isn't working with GPU properly or am I missing something? (I'm very new to GPU rendering so I'm hoping I'm just missing something in the settings there).
Thank you, I appreciate any ideas.
I came across a strange thing: I have decalMtl that I use on the glass wall. It is half transparent and there are object behind the wall that you can see through the glass and the decal. When I'm using CPU to render - everything is fine. When I switch to GPU - the objects get projected onto the decal and you can't see the objects through it either. I played with the glass material, with the decalMtl settings, positioning etc. - no difference. Is it because DecalMtl isn't working with GPU properly or am I missing something? (I'm very new to GPU rendering so I'm hoping I'm just missing something in the settings there).
Thank you, I appreciate any ideas.
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