I have a scene where reflections in mirrors come out darker compared to CPU. What's causing this? Please check the screenshots below. The mirror is 100% reflective (no fresnel). The only workaround I've found so far is disabling Max Ray Intensity, but this is not feasible since it causes tons of fireflies and render time shoots up a lot.
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Darker reflections compared to CPU
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Hard to say without the scene. Could you strip down the scene and attach it here (or send it via the contact form)?
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Originally posted by Alex_M View PostI have a scene where reflections in mirrors come out darker compared to CPU. What's causing this? Please check the screenshots below. The mirror is 100% reflective (no fresnel). The only workaround I've found so far is disabling Max Ray Intensity, but this is not feasible since it causes tons of fireflies and render time shoots up a lot.
Marcin Piotrowski
youtube
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Originally posted by piotrus3333 View Post
check Trace depth. GPU defaults to 5.
Originally posted by hermit.crab View PostHard to say without the scene. Could you strip down the scene and attach it here (or send it via the contact form)?Last edited by Alex_M; 18-05-2022, 03:30 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Alex_M
Do you have any form of bump / normal map on the surface showing differences in the two rendering engines ?
I don't know if it's relevant but we had major differences between GPU and CPU around the issue of bumps maps (especially if they have quite high bumps values) resulting in darker surfaces in CPU than in GPU (wich is totally oposite of your result but we never know if it's helping)
Best,
Nicolas
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Yes, there are bump/normal maps on quite a few of the objects in the scene, but they are not too strong.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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I found some new things. It's not just reflections, but lights also seem to work incorrectly. I have tried to make this as clear as possible with the images below and with this video I recorded (download expires in 7 days). Can someone explain why having more lights turned on results in missing lights and darker reflections? BTW, the mirror is 100% reflective (255 RGB) and fresnel is unchecked.
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Hi your models for the lamps have VRay2SidedMtl - this is supported partially in V-Ray GPU - https://docs.chaos.com/display/VMAX/...orted+Features
Your lamp model in the example above is a closed sphere without shell or thickness - for V-Ray this means a solid object.
Please try to edit the model and the material. I did a test in your scene that you have sent trough the ticketing system where I added a shell modifier to the lamp's "balloon" and also replaced the 2sided material with a regular VRayMtl with refraction and a little refraction glossiness.
Also your VRayLight that is inside the lamp model is visible for specular - this will make the spherical VRayLight visible in the mirror.
Here is a test with all lights off according to your video:
Here is a test with all lights on according to your video:
Last edited by vladimir_krastev; 25-05-2022, 06:44 AM.
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Hi Vladimir,
Thanks for the images. I'm not using any unsupported features and materials by GPU. According to the help docs, only "multiply front by diffuse" is not supported which I have not used in this scene.
I did another test with a simple refractive VrayMtl and adding a Shell modifier to the lamp shade, as you suggested. I have also enabled "visible" and "affect reflections" for the light inside the lamp. The results? Equally unrealistic and incorrect. Please see the screenshots below. The only conclusion I can gather from this is that Vray GPU just doesn't work correctly with refractive materials when glossiness is below 1.0 nor with Vray2SidedMtl materials. I am not sure why you keep denying that there are any issues with my scene and Vray GPU. I am sure that other users will agree with me that these images look very bad and completely incorrect with GPU.
I am sad to say that using Vray GPU has been a complete nightmare and a waste of my time (hence money) in this project and costed me enough time and money to troubleshoot all the bugs. And then I have to waste even more time converting the whole scene to the CPU engine in order to render it correctly and realistically. All of this has caused me an immense amount of stress because the deadline for delivering the project is literally in 2 days and I can't deliver subpar images to this client (they are very strict about realism). These clearly are bugs because I have none of these issues with CPU - refractive materials with blurriness and 2sided materials both render realistically and as expected.
I don't know what else to say except that I'm really disappointed in Vray GPU and with the quality of the support I'm receiving which is completely the opposite experience I've had with Vray and Vray support over the years up until now.
Last edited by Alex_M; 25-05-2022, 09:21 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Hi Alex_M I am sorry to hear that you felt like we are not doing our best to help you.
I tested your 2sided material and the simple vray refractive material in a simple scene.
This is the simple refractive material
This is the 2sided material merged from your scene - very slight difference here
In your scene however there is something really weird going on.
It seems that one group of vraydisc lights and another single sphere light are causing the issue.
We will continue looking for now I haven't found a reason for this to happen.
Have you merged lights or can you remember something suspicions about these lights from the video above?
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Hi vladimir_krastev ,
You are correct. All these problems appear when there are objects in the include list of the ceiling lights. To me this is no doubt a bug in the GPU engine. I replaced the ceiling lights with completely new plane lights to rule out problems with the merged asset, but the bug still persists.
I will update the support ticket with a download link to the scene from the screenshots below. It's set up and ready to render so you can see this for yourself.
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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Alex_M
Two things (the include list does not matter):
1. There's a known issue (internal bug-tracker id: VGPU-883) with very small and very strong VRayLights producing artifacts on GPU. Increase the radius to resolve it.
2. VRayMtl's reflection/refraction cutoff threshold is not supported on the GPU, which causes the major differences.Last edited by hermit.crab; 26-05-2022, 07:33 AM.
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Originally posted by hermit.crab View PostAlex_M
Two things (the include list does not matter):
1. There's a known issue (internal bug-tracker id: VGPU-883) with very small and very strong VRayLights producing artifacts on GPU. Increase the radius to resolve it.
2. VRayMtl's reflection/refraction cutoff threshold is not supported on the GPU, which causes the major differences.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
Comment
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Hi
After testing it was confirmed in a simple scene that
If we have instanced VRay IES Lights
and we have a Physical Camera Exposure Control
and we have an additional VRayLight with include/exclude list set to include
and we have a refractive object with a VRayLight inside it and refraction glossiness lower than 1
the refraction of the refractive object does not render correctly in V-Ray GPU
In the video above I am switching on and off the single VRayLight that has include/exclude list but does not contribute to the lighting.
I logged this under VMAX-12222 for developer review.
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