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Opacity mapped objects reflect as fully opaque.

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  • Opacity mapped objects reflect as fully opaque.

    Please check the screenshots below. It's as if opacity doesn't affect reflections properly in Vray GPU. Am I missing some setting? Can I make it render like the CPU renderer?

    Click image for larger version

Name:	opacity_GPU.jpg
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ID:	1148132Click image for larger version

Name:	opacity_CPU.jpg
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ID:	1148133
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    It works as expected for me.
    If you want to post a small file I can check it out.
    https://www.behance.net/bartgelin

    Comment


    • #3
      Thanks, fixeighted . I managed to fix it. I had to recreate the material from scratch and it is working as expected now. This is a model I purchased and the scene was made with Corona renderer. I used Vray's scene converter to convert all materials to native Vray ones. Probably something got messed up during the conversion process.

      Attached is the stripped down scene if you are curious to check it out.
      Attached Files
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment


      • #4
        Glad you got it to work
        https://www.behance.net/bartgelin

        Comment


        • #5
          Interesting...it looks like a bug.
          The fog colour of the label material was set to a mid gray, so though fog was set to none,
          CPU correctly ignored it but GPU didn't.
          https://www.behance.net/bartgelin

          Comment


          • #6
            Yes, currently, fog color and opacity don't work so well. We have the issue logged (internal bug-tracker id: VMAX-10988 ).
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

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