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RGB tint cannot be rendered in vraydome map

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  • RGB tint cannot be rendered in vraydome map

    If the map card slot in the vraydome light contains RGB tint Then it will not be rendered
    This material node should be supported

    Figure w001:
    Color correction - RGB tint - vraybitmap (not rendered)
    Figure w002:
    Color correction - vraybitmap (everything is normal)
    Attached Files
    Last edited by q976431; 05-07-2022, 07:47 AM.

  • #2
    There should be a warning that it isn't supported. It's written in the docs as well. Here's a workaround (screencap) - manipulate the VRayColor nodes to get the tint. Although, I think it would be simpler in PS.
    Attached Files
    Last edited by hermit.crab; 06-07-2022, 08:23 AM.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Originally posted by hermit.crab View Post
      There should be a warning that it isn't supported. It's written in the docs as well. Here's a workaround (screencap) - manipulate the VRayColor nodes to get the tint. Although, I think it would be simpler in PS.
      I thought this was a bug that could be fixed. Sorry.
      Your solution may be one of the alternatives, but it's still too complicated. RGB tint will be simpler
      RGB tint is used to remove a certain color from HDR instead of adding a certain color. It can always achieve the desired effect quickly. If it is not particularly difficult, I hope it can be supported
      Vantage could not achieve this before. Later, they completed this function. Maybe vraygpu can also support it
      Because I switched back from vantage to render some scenes, I found that RGB tint was not supported.
      Last edited by q976431; 06-07-2022, 12:05 PM.

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      • #4
        Just so you know, I've logged an improvement request (internal bug-tracker id: VGPU-5912) for RGB Tint's support on GPU.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Originally posted by hermit.crab View Post
          Just so you know, I've logged an improvement request (internal bug-tracker id: VGPU-5912) for RGB Tint's support on GPU.
          Thanks for your help

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