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Vray clipper in Maya

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  • Vray clipper in Maya

    Im having an issue when rendering the Vray clipper in maya using the GPU. When I have two object with two clippers, one clipper exclusively assigned to each object. See below.

    Click image for larger version

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ID:	1165299Click image for larger version

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ID:	1165300​Is this a bug or am I doing something incorrectly. It seems I do not have this issue when I switch over to CPU.
    thanks!

  • #2
    Hey chris_henderson

    Geometry clipping is not supported on GPU in the current builds, the implementation is WIP at the moment and nearly finished. We have been working on implemeting this for a while, It will be part of the next update

    Best,
    Muhammed
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

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    • #3
      Can you tell me when the next update will be?

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      • #4
        Originally posted by chris_henderson View Post
        Can you tell me when the next update will be?
        Hi Chris,
        I cannot say when the next update will be released publicly, if you are interested in testing the mesh clipper in Maya let me know.
        I will provide a test build

        Best,
        Muhammed
        Muhammed Hamed
        V-Ray GPU product specialist


        chaos.com

        Comment


        • #5
          He is not using geo to clip.
          The issue is the visible face you see in the render.
          https://linktr.ee/cg_oglu
          Ryzen 5950, Geforce 3060, 128GB ram

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          • #6
            Thanks oglu

            I got confused by the setup, my mistake
            The issues for the visible face is logged in our system under VGPU-1964
            I increased the priority on this issue and added to our development roadmap. It is a good idea to get this fixed with the new clipper updates
            I will update the post once this is fixed

            Best,
            Muhammed
            Muhammed Hamed
            V-Ray GPU product specialist


            chaos.com

            Comment

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