Hello there,
Seems to be a well know issue but can't find an explanation.
I use Vray Gpu last version.
When I put the Normal Map coordinated by a triplanar to an EditablePoly the normal is doing nothing. Strangely it's working perfectly with a new plane or a mesh.
If I apply a UVW to the object (the EditablePoly), the normal map start to behavioring correctly.
So it seems to work only if there is a clear UV in the object... The problem does not occur in VrayCpu.
Why ? Is it a know issue ? Is there a propper solution, because applying UVW to all the object of the scene only for the normal map to work is totaly stupid since it's the purpose of the triplanar to deal with that...
Thanks !
Seems to be a well know issue but can't find an explanation.
I use Vray Gpu last version.
When I put the Normal Map coordinated by a triplanar to an EditablePoly the normal is doing nothing. Strangely it's working perfectly with a new plane or a mesh.
If I apply a UVW to the object (the EditablePoly), the normal map start to behavioring correctly.
So it seems to work only if there is a clear UV in the object... The problem does not occur in VrayCpu.
Why ? Is it a know issue ? Is there a propper solution, because applying UVW to all the object of the scene only for the normal map to work is totaly stupid since it's the purpose of the triplanar to deal with that...
Thanks !
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