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A specific object comes out blurry with "on-demand mip-mapped" texture mode

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  • A specific object comes out blurry with "on-demand mip-mapped" texture mode

    I have an exterior scene where the curb comes out blurry with "on-deman mip-mapped" texture mode. Every other object in the scene seems to render perfectly fine and sharp except for the curb. If I use "full-size" or "compressed" texture mode, this doesn't happen. Is this a bug or some sort of misconfiguration of my material or scene? Please check the screenshots below. This is a crop from a 4400 x 2750 px image.

    Click image for larger version  Name:	gpu_texture_mode_on-deman_mip-mapped.jpg Views:	0 Size:	295.1 KB ID:	1180186 Click image for larger version  Name:	gpu_texture_mode_full-size.jpg Views:	0 Size:	295.3 KB ID:	1180187
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7
    AMD Ryzen 9 9950X 16-core
    64GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 565.90

  • #2
    Hm. I have a feeling this is happening because the curb is an individual object stretched a big distance along the scene, which possibly causes GPU to use mipmapping on it. Could you simplify the scene and attach (or send) it?
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Sure, see attached.
      Attached Files
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7
      AMD Ryzen 9 9950X 16-core
      64GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 565.90

      Comment


      • #4
        Thanks for the provided scene. I managed to debug it and found out there's a problem when using VRayTriplanar projected textures and On-demand mipmapping. There are visible artifacts with lower size Triplanar values and blurriness with higher values. I've logged the issue (internal bug-tracker id: VGPU-6156) for developer investigation. For now, you could either render with Full-size textures or use another method of projecting the textures and stick to mipmapping.
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

        Comment


        • #5
          Thanks! I'll use full-size textures, I think they fit fine in VRAM for this scene.
          Aleksandar Mitov
          www.renarvisuals.com
          office@renarvisuals.com

          3ds Max 2023.2.2 + Vray 7
          AMD Ryzen 9 9950X 16-core
          64GB DDR5
          GeForce RTX 3090 24GB + GPU Driver 565.90

          Comment

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