In version 6.10.08 there is a problem with VRayAO Render Elements. Activating the Denoise when it is in the final stage of the render the VRayAO is wrong. It turns out almost completely white. Keeping the Denoise deactivated, however, it works. Have you encountered this problem? In previous versions it worked fine.
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Error VRayAO Render Elements in version 6.10.08
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Originally posted by hermit.crab View PostCould you guys attach a simple scene where the issue is evident? Seems to work fine on a simple setup.
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Here is a visual example hermit.crab
This is an AO pass, with denoiser ON, with NVIDIA AI Denoiser (render is wrong). Production render, render is finished (IPR does not show the bug)
This is an AO pass, with denoiser ON, with Vray Denoiser (render is ok) Production render, render is finished
I'll send you a scene we are working on (I gues the scene is not relevent but I didn't had the time to test the issue with another scene).
Nicolas
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Originally posted by nicolas_fuminier View PostHere is a visual example hermit.crab
This is an AO pass, with denoiser ON, with NVIDIA AI Denoiser (render is wrong). Production render, render is finished (IPR does not show the bug)
This is an AO pass, with denoiser ON, with Vray Denoiser (render is ok) Production render, render is finished
I'll send you a scene we are working on (I gues the scene is not relevent but I didn't had the time to test the issue with another scene).
Nicolas
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Originally posted by nicolas_fuminier View PostI'll send you a scene we are working on (I gues the scene is not relevent but I didn't had the time to test the issue with another scene).
EDIT: You've already sent it. Debugging it as we speak.
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hermit.crab
There is a bunch of Tyflow / Tycache / Tymesher in the scene, but I think they are not related to the issue (since we get the issue on another project without any tyflow in it). I guess you can get rid of them and only keep the can geometry.
Feel free to ask if I can help you with the provided scene.
Best,
Nicolas
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Originally posted by davide_franceschini1 View PostHi, I would like to know when a stable version will be released with this fix built in. it is very important for us to be able to use it. Thank you
We just tried it on two differents scenes and we need more investigation to be 100% sure but it look like we are done with this issue.
Thanks again the Chaos team,
Best,
Nicolas
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Originally posted by nicolas_fuminier View Post
davide_franceschini1We did try this morning the lastest nightly biuld in our production pipeline ( vray_adv_61020_max2023_x64 ) and it's looklike the AO pass with NVIDIA Denoiser issue is fixed.
We just tried it on two differents scenes and we need more investigation to be 100% sure but it look like we are done with this issue.
Thanks again the Chaos team,
Best,
Nicolas
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