Hi. The "emit light on back side" feature of VRayLightMtl doesn't work in V-Ray 6 Update 1.2. I tested both RTX and CUDA. The help docs say it should be supported. Is this a bug or are the help docs wrong? I've plugged the VRayLightMtl into a Double Sided material as a workaround.
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VRayLightMtl's "emit light on back side" feature not working
Last edited by Alex_M; 23-05-2023, 01:27 AM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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Hello,
"Emit light on back side" indeed is not supported with GPU yet, we have it logged for improvement (internal tracking number:VGPU-718 ).Thank you for the report and apologies for the inconvenience! We will check the doc pages and bring them up-to-date in that regard.
Best RegardsMaria Keskinova
V-Ray for 3ds Max QA Specialist
Chaos
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Thanks for clarifying, Maria.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Hey, trainofthought. You should be able to work around this problem by putting the VrayLightMtl into the "Front material" slot of a Vray2sidedMtl and setting the Translucency color to black. Then apply this 2sided material to the object. I think this is how I made it work with GPU when I found this problem.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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