I have encountered a problem with a normal map looking different between GPU and CPU
Its been some time since I dug into GPU gotchas and cannot recall if this is a known issue or limitation I have forgotten about.
MAX24 VRayGPU 6 Update 1.2
ACES
CPU looks correct with no pattern showing
GPU shows a pattern than seems to match up with the polygon structure of the model, here its quite faint but with more reflectivity it can really be apparent.
Material is straight forward, diffuse map, VrayNormalBump+Normal map using VrayUVWRandomizer with stochastic tiling turned on
Looks like smoothing for any condition seems to be a problem.
This is a diffuse with reflection, little gloss nothing else
CPU
GPU
Its been some time since I dug into GPU gotchas and cannot recall if this is a known issue or limitation I have forgotten about.
MAX24 VRayGPU 6 Update 1.2
ACES
CPU looks correct with no pattern showing
GPU shows a pattern than seems to match up with the polygon structure of the model, here its quite faint but with more reflectivity it can really be apparent.
Material is straight forward, diffuse map, VrayNormalBump+Normal map using VrayUVWRandomizer with stochastic tiling turned on
Looks like smoothing for any condition seems to be a problem.
This is a diffuse with reflection, little gloss nothing else
CPU
GPU
Comment