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Forest Pack scatters grass in a drastically different way with compared to CPU

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  • Forest Pack scatters grass in a drastically different way with compared to CPU

    Hi. I've got grass surface scattered with Forest Pack. It renders fine with CPU, but with GPU the scattering pattern changes drastically. See screenshot below. Why does this happen? By the way, I've got a texture that drives the scattered objects' scale. Maybe this is not fully supported with GPU?

    Click image for larger version

Name:	forest_pack_grass_scatter_CPU_vs_GPU.webp
Views:	253
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ID:	1185587
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    If the map you're using is procedural then that would cause this, as GPU does procedurals differently.
    If that's the case then this solution may fix it https://forums.chaos.com/forum/v-ray...p-inconsistent
    https://www.behance.net/bartgelin

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    • #3
      The map is a texture in JPG format loaded through VrayBitmap. Sorry, I forgot to mention this.
      Aleksandar Mitov
      www.renarvisuals.com
      office@renarvisuals.com

      3ds Max 2023.2.2 + Vray 7 Hotfix 1
      AMD Ryzen 9 9950X 16-core
      96GB DDR5
      GeForce RTX 3090 24GB + GPU Driver 566.14

      Comment


      • #4
        That's odd then. I've used images for scale recently and had no issues, plus I just tried this with a random map and it's fine also, so maybe
        something else is conflicting.
        Can you post the map you used maybe?
        https://www.behance.net/bartgelin

        Comment


        • #5
          OT-that grass looks really great...is it a standard FP preset or something you worked up. Even the patchy one looks pretty nice (at least for patchy grass). I've always been a little disappointed with the standard preset "lawns" looking too regular and unrealistic - wondering if I should revisit them.
          www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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          • #6
            Hi, dlparisi . The grass is an asset I bought from 3dsky and modified the diffuse textures a bit. The unevenness comes from the stripes texture used in the scale slot of the 2 Forest Pack objects.
            Aleksandar Mitov
            www.renarvisuals.com
            office@renarvisuals.com

            3ds Max 2023.2.2 + Vray 7 Hotfix 1
            AMD Ryzen 9 9950X 16-core
            96GB DDR5
            GeForce RTX 3090 24GB + GPU Driver 566.14

            Comment


            • #7
              Originally posted by Alex_M View Post
              Hi, dlparisi . The grass is an asset I bought from 3dsky and modified the diffuse textures a bit. The unevenness comes from the stripes texture used in the scale slot of the 2 Forest Pack objects.
              As I suspected. Thanks for the explanation.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment

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