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Vray GPU can NOT real time update the map rendering result in debug mode

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  • Vray GPU can NOT real time update the map rendering result in debug mode

    Vray GPU can NOT real time update the map result.
    when you enable the "IPR debug"

    It means you need to stop rendering and restart again every time you change any mapping change.
    there is hundreds of map node link together,
    I need real time to see the result for any change point to point,
    the real time IPR debug is very important,

    but CPU engine don't have this problem, the real time rendering result work well,

    if chaos doesn't fix this problem, I sure never use GPU engine.


    if you don't get what i am talking about, please see this video

    just update the link, please check again
    https://youtu.be/D8PlrC_yjlA


    Click image for larger version

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    Last edited by ss54dk; 12-07-2023, 07:27 PM.

  • #2
    Thanks for the report. I've logged the issue (internal bug-tracker id: VGPU-6213) for developer investigation.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks you for your attention, revise the mapping node MUST need a real time result in debug mode, nobody accepts to wait stop...start...stop...start...stop...start...1000 times for see the final result after setup mapping even a small little change, this bug in GPU is 100% totally unacceptable! CPU mode works well, fix it please.
      Last edited by ss54dk; 18-07-2023, 08:50 AM.

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