Vray GPU can NOT real time update the map result.
when you enable the "IPR debug"
It means you need to stop rendering and restart again every time you change any mapping change.
there is hundreds of map node link together,
I need real time to see the result for any change point to point,
the real time IPR debug is very important,
but CPU engine don't have this problem, the real time rendering result work well,
if chaos doesn't fix this problem, I sure never use GPU engine.
if you don't get what i am talking about, please see this video
just update the link, please check again
https://youtu.be/D8PlrC_yjlA
when you enable the "IPR debug"
It means you need to stop rendering and restart again every time you change any mapping change.
there is hundreds of map node link together,
I need real time to see the result for any change point to point,
the real time IPR debug is very important,
but CPU engine don't have this problem, the real time rendering result work well,
if chaos doesn't fix this problem, I sure never use GPU engine.
if you don't get what i am talking about, please see this video
just update the link, please check again
https://youtu.be/D8PlrC_yjlA
Comment