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VrayOSLTex Rendering in CPU but Not fully in GPU - Bug?

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  • VrayOSLTex Rendering in CPU but Not fully in GPU - Bug?

    I have been working on a scene using VrayOSLTex to take an image and pixelate it for the use on a low res LED screen.

    90% of the node network renders in GPU but the part that doesn't is when it comes to defining the map. Instead of rendering the result it just renders the diffuse color of the material.

    This is happening in the OSLBitmap2.osl

    In CPU it recognise the map completely and renders just fine.

    The standard vraybitmap doesn't accept the coordinates from the OSL maps either.

    Is this working as intended or a bug? Or am i missing something completely?

    Attached Files

  • #2
    Could you share a simple scene with the .osl so we can troubleshoot? Otherwise, this seems excessively complex for something that can be done in PS with a single effect.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      How can I send the file im unable to upload a .max

      It may seem complex but the purpose it to be something completely procedural where I can assign the exact pixel dimensions of a screen and feed it an image sequence. rather then purchasing new software and doing all this in PS

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      • #4
        You could attach a .7z file here, or send it directly to me at aleksandar.hadzhiev@chaos.com
        Aleksandar Hadzhiev | chaos.com
        Chaos Support Representative | contact us

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