I have been working on a scene using VrayOSLTex to take an image and pixelate it for the use on a low res LED screen.
90% of the node network renders in GPU but the part that doesn't is when it comes to defining the map. Instead of rendering the result it just renders the diffuse color of the material.
This is happening in the OSLBitmap2.osl
In CPU it recognise the map completely and renders just fine.
The standard vraybitmap doesn't accept the coordinates from the OSL maps either.
Is this working as intended or a bug? Or am i missing something completely?
90% of the node network renders in GPU but the part that doesn't is when it comes to defining the map. Instead of rendering the result it just renders the diffuse color of the material.
This is happening in the OSLBitmap2.osl
In CPU it recognise the map completely and renders just fine.
The standard vraybitmap doesn't accept the coordinates from the OSL maps either.
Is this working as intended or a bug? Or am i missing something completely?
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