Hello,
Since I have upgraded to Vray 6.2 build 00001, I have a lot of issues with interactive rendering using GPU.
I work on my scene and update some materials and then the rendering stalls.The renders freezes and says that it calculates the light cache without ever restarting again.
I am able to stop the render. It clears the geometry and doesnt show any error in the log (see attachement)
The problem is that I can not restart the rendering. The icons "start interactive render" and "stop render" are both stuck
I am able to force a restart of the render by clicking a long time on the pause button.
It seems to work at the beginnnig and starts calculating the light cache of the other camera but then it crashes.
You can download the log file here. https://filebin.net/do1ar2l9b5wtxi80
It occurs when I m working with anisotropy metal... if this could be a lead.
Am i the only one to experience this problem? And do you think you could me out to solve it?
Best regards,
Sebastien
Since I have upgraded to Vray 6.2 build 00001, I have a lot of issues with interactive rendering using GPU.
I work on my scene and update some materials and then the rendering stalls.The renders freezes and says that it calculates the light cache without ever restarting again.
I am able to stop the render. It clears the geometry and doesnt show any error in the log (see attachement)
The problem is that I can not restart the rendering. The icons "start interactive render" and "stop render" are both stuck
I am able to force a restart of the render by clicking a long time on the pause button.
It seems to work at the beginnnig and starts calculating the light cache of the other camera but then it crashes.
You can download the log file here. https://filebin.net/do1ar2l9b5wtxi80
It occurs when I m working with anisotropy metal... if this could be a lead.
Am i the only one to experience this problem? And do you think you could me out to solve it?
Best regards,
Sebastien
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