Hi all,
I am encountering an issue with multiple clippers in my 3ds Max scene. Currently, I have two buildings, each being cut by a clipper. They are cut at different heights, which is why I need two different clippers. Both of my clippers are set to "Include" mode with the geometry corresponding to each building. However, when rendering, we can see the caps of the clipped geometries even though they are not supposed to be cut. This issue only occurs with GPU rendering; CPU rendering is fine. To clarify, I have attached a picture to this post.
In fact, it appears that I am experiencing the same issue with objects that are invisible to the camera in object properties.
Is there any solution to avoid cutting geometry that I don't want to be affected (objects that are not in my clipper include list)?
Thanks a lot !
Edit : I am using 3dsmax 2024 and Vray 6
I am encountering an issue with multiple clippers in my 3ds Max scene. Currently, I have two buildings, each being cut by a clipper. They are cut at different heights, which is why I need two different clippers. Both of my clippers are set to "Include" mode with the geometry corresponding to each building. However, when rendering, we can see the caps of the clipped geometries even though they are not supposed to be cut. This issue only occurs with GPU rendering; CPU rendering is fine. To clarify, I have attached a picture to this post.
In fact, it appears that I am experiencing the same issue with objects that are invisible to the camera in object properties.
Is there any solution to avoid cutting geometry that I don't want to be affected (objects that are not in my clipper include list)?
Thanks a lot !
Edit : I am using 3dsmax 2024 and Vray 6
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