Hi,
on GPU RTX
when I compare progressive vs bucket renders it is visible that the edges are not correct for the progressive method, and it is more visible when I render selected objects and try to compose the render over and existing image, this was happening for years on different workstations and I finally decided to ask
please advice.
on GPU RTX
when I compare progressive vs bucket renders it is visible that the edges are not correct for the progressive method, and it is more visible when I render selected objects and try to compose the render over and existing image, this was happening for years on different workstations and I finally decided to ask
please advice.
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