This is obviously not usual behaviour - but it took a while to find out what was happening.
The first frame in animation took 3 minutes... the subsequent frames took 30 seconds.
When I switch over the bucket rendering, it works OK.
This bug somehow came from nowhere!
Added detail:
I rendered the animation sequences initially through Pulze Render Manager, and had it blocked into tasks of ten - so every ten frames was a new "load" - and indeed, every ten frames had a full quality frame, and the next 9 were low quality.
Rendering directly from Max just has the first frame rendered correctly and the rest are lower quality.
There is no "resume render" turned on.
Very strange!
The first frame in animation took 3 minutes... the subsequent frames took 30 seconds.
When I switch over the bucket rendering, it works OK.
This bug somehow came from nowhere!
Added detail:
I rendered the animation sequences initially through Pulze Render Manager, and had it blocked into tasks of ten - so every ten frames was a new "load" - and indeed, every ten frames had a full quality frame, and the next 9 were low quality.
Rendering directly from Max just has the first frame rendered correctly and the rest are lower quality.
There is no "resume render" turned on.
Very strange!
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