Using CUDA.
Rendering a large animated mesh, in this case Tycache as an edit mesh, depending on poly count, every single frame it takes 6+ minutes to load the frame, sometimes longer, while the render itself takes a few minutes.
So it's 2-3x ing the render time in total.
RTX starts much quicker, but cant handle the higher poly count once I up the subdivs.
Tested the same with Redshift, the same geo loads almost instantly each frame, while the actual render time seems a little slower but overall the whole process is way faster as it doesn't have the loading time.
Ive never used Redshift before, so there are probably efficiencies to be gained still to have an even quicker sequence overall
Any workarounds ? Assume this is a common scenario
Rendering a large animated mesh, in this case Tycache as an edit mesh, depending on poly count, every single frame it takes 6+ minutes to load the frame, sometimes longer, while the render itself takes a few minutes.
So it's 2-3x ing the render time in total.
RTX starts much quicker, but cant handle the higher poly count once I up the subdivs.
Tested the same with Redshift, the same geo loads almost instantly each frame, while the actual render time seems a little slower but overall the whole process is way faster as it doesn't have the loading time.
Ive never used Redshift before, so there are probably efficiencies to be gained still to have an even quicker sequence overall
Any workarounds ? Assume this is a common scenario
Comment