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  • VrayEdgeTex

    Sorry if this has been mentioned earlier, but there seems to be a problem with rendering VrayEdgeTex-shaded objects with the texture in the diffuse slot. In RT, the render always shows hidden edges even when the option is not selected. So you get tris in RT and quads in the production render...
    Check my blog

  • #2
    i have the same problem

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    • #3
      Thanks for the pointer; it should not be too hard to fix this.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        This doesn't seem to be fixed yet, as it has been confusing the hell out of me for the last 30mins!! Hidden edges still visible in RT.
        Simon

        .... . .-.. .--. .-.-.- .--. .-.. . .- ... . ... . -. -.. -.-. .... --- -.-. --- .-.. .- - .
        I need a new signature
        --
        Max2017.1 | Vray 3.70.01| win11
        ASUS Z790PLUS | i9 13900K | 64Gb RAM | Geforce GTX4070Ti

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        • #5
          Yes - the it is not fixed yet - we will update this thread when we have it done.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

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          • #6
            Guess this isn't fixed yet? Will it be in the next Service Pack?
            A.

            ---------------------
            www.digitaltwins.be

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            • #7
              It will be in the SP.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Originally posted by vlado View Post
                It will be in the SP.

                Best regards,
                Vlado
                Good to hear! Thank you Vlado.
                A.

                ---------------------
                www.digitaltwins.be

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