Sorry if this has been mentioned earlier, but there seems to be a problem with rendering VrayEdgeTex-shaded objects with the texture in the diffuse slot. In RT, the render always shows hidden edges even when the option is not selected. So you get tris in RT and quads in the production render...
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This doesn't seem to be fixed yet, as it has been confusing the hell out of me for the last 30mins!! Hidden edges still visible in RT.Simon
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I need a new signature
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Max2017.1 | Vray 3.70.01| win11
ASUS Z790PLUS | i9 13900K | 64Gb RAM | Geforce GTX4070Ti
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Guess this isn't fixed yet? Will it be in the next Service Pack?
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Originally posted by vlado View PostIt will be in the SP.
Best regards,
Vlado
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