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VrayRT global illumination difference

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  • VrayRT global illumination difference

    In my scene it appears VrayRT using global illumination is lighting the scene differently.
    http://www.screencast.com/users/rroc...a-65a92b5c97af

    All the gamma settings are set to 2.2 both in 3ds max and vray.

    I am using a default vray material.
    I have an hdr image in the GI environment override.
    I am using a vray physical camera.

    Not sure what could account for the differences in rendering.

  • #2
    I'm not sure about what are saying but...

    try to set vray gamma back to 1 and don't press the sRGB button in VRFB
    Alessandro

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    • #3
      The RT rendering has default lights, whereas the production one does not. It should be enough to create any light in the scene (even if it is turned off). This discrepancy will be fixed for future builds of V-Ray RT.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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