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Realflow meshes won't update when frame changes

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  • Realflow meshes won't update when frame changes

    I assume this has more to do with the Realflow plugin than it does with V-Ray RT, but some callback somewhere is not telling V-Ray RT that the Realflow mesh has changed once the frame changes, so it uses the same mesh the whole time. Any ideas?

    -Steve
    Stephen Hallquist
    Rayden, Inc.
    www.rayden.tv

  • #2
    Does it update in the viewport? V-Ray RT uses the object validity interval to figure out if it needs to be updated or not. If the RealFlow mesh does not return this information correctly, then V-Ray RT has no way of knowing it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Yes it does update in the viewport.
      Stephen Hallquist
      Rayden, Inc.
      www.rayden.tv

      Comment


      • #4
        If I change a parameter in the RFMeshLoader plugin object it forces an update, dunno if that helps. :/
        Stephen Hallquist
        Rayden, Inc.
        www.rayden.tv

        Comment


        • #5
          If you select the realflow mesh, open a maxscript listener and type
          Code:
          vrscene_nodeMeshValidity $ currentTime
          what do you get?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            ....but I have to actually manually update a parameter, trying to key a parameter doesn't cause an update even though a value is changing.
            Stephen Hallquist
            Rayden, Inc.
            www.rayden.tv

            Comment


            • #7
              It returns:

              (interval 41f 41f)

              at frame 41, and it works at every frame, returning interval fr# fr#.
              Stephen Hallquist
              Rayden, Inc.
              www.rayden.tv

              Comment


              • #8
                Hm ok. Does the ActiveShade window refresh at all (i.e. re-start the rendering)? If yes, you can try turning on the paricles check-box in the RT settings and see if it helps.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  It looks like if I put a relax modifier on top of the RF plugin and set it to 0 it does work. The active shade window does update, and in the viewport I see the mesh has changed, VrayRT doesn't see it though. How do I check the Particle systems check box if it's greyed out?

                  Thanks Vlado,
                  -Steve
                  Stephen Hallquist
                  Rayden, Inc.
                  www.rayden.tv

                  Comment


                  • #10
                    OK figured out the particle systems check box, still doesn't update the mesh properly even though it does update the active shade. Looks like I will use the modifier solution for now....
                    Stephen Hallquist
                    Rayden, Inc.
                    www.rayden.tv

                    Comment


                    • #11
                      You need to close the ActiveShade window, then you can change it - it is not possible to toggle it while the ActiveShade is running.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        Just FYI to others having this problem, adding the modifier doesn't always work: some frames the mesh goes completely bonkers and it still likes to not update for a few frames. :/
                        Stephen Hallquist
                        Rayden, Inc.
                        www.rayden.tv

                        Comment


                        • #13
                          Hey Vlado,

                          Any more thoughts on this? It would be very sweet to be able to kick out fluid previews with VrayRT.

                          Thanks,
                          Stephen Hallquist
                          Rayden, Inc.
                          www.rayden.tv

                          Comment


                          • #14
                            Nope, I'm afraid I'm out of ideas. I have to reproduce this here to see what's going on - any help in this direction is welcome

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              What kind of help you need ? I can send you simple simulation. Plugins for 3dsmax itself are free...
                              Last edited by Paul Oblomov; 05-07-2010, 01:18 AM.
                              I just can't seem to trust myself
                              So what chance does that leave, for anyone else?
                              ---------------------------------------------------------
                              CG Artist

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