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Refraction difference between CPU & GPU

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  • Refraction difference between CPU & GPU

    I have stumbled upon this strange difference between rendering on the CPU and the GPU. - The refraction looks totally different.

    The right image is rendered with normal vray and the left is rendered with RT GPU - can anybody explain that!?

    I have tried changing a lot of parameters in both the materials and the render setting, but no difference.


    My goal is to have the GPU rendered look in my production render.


    Click image for larger version

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    www.bpositive.dk

  • #2
    Hello,

    I am trying to reproduce this issue - but probably my scene is too simple and the GPU and CPU renderings looks identical.
    Is it possible to attach this scene ?

    Thank you very much in advance.
    Svetlozar Draganov | Senior Manager 3D Support | contact us
    Chaos & Enscape & Cylindo are now one!

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    • #3
      Thanks, I have cleaned up the scene and you can download it from here: bpositive.dk/BackupDIV/Bpositive_Refraction_Issue.max
      www.bpositive.dk

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      • #4
        Hello,

        The problem is not in the material but in the geometry.
        You have a geometry without volume - calculating refraction of geometries without volume is not correct, that's why Production render gave you wrong result.
        A "shell" modifier can be used to add a quickly thickness - in my example I used Inner Amount of 0.005cm.
        This is what I got with this simple change - please keep in mind that every object in your scene without volume can cause troubles like light leaks , wrong reflection and refraction and etc.

        Click image for larger version

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ID:	846759
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

        Comment

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