Why is it that bump maps have less perceived depth and look flat in RT? Bitmap bumps obviously. When in CPU RT mode, or in the regular renderer, they look fine.
I've also noticed random gamma shifts in active shade with RT.
Active Shade
Vray 2.40.04
Nvidia Geforce GTX 680 (newest drivers)
Engine Type: Cuda
Resize Textures: on or off makes no difference in the look of the bump.
I've also noticed random gamma shifts in active shade with RT.
Active Shade
Vray 2.40.04
Nvidia Geforce GTX 680 (newest drivers)
Engine Type: Cuda
Resize Textures: on or off makes no difference in the look of the bump.
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