Hi,
Is opacity map not correctly supported for VraRT GPU ?
Where the object should be cutted out by the map, it displays the environment colour, so it cuts out through all objects in the scene, not just through the object I have applied the opacity map on.
I see VrayMtl is fully supported if I look at the features list: https://docs.chaosgroup.com/display/...orted+Features
So I suppose the opacity map should be correctly supported as well.
Is opacity map not correctly supported for VraRT GPU ?
Where the object should be cutted out by the map, it displays the environment colour, so it cuts out through all objects in the scene, not just through the object I have applied the opacity map on.
I see VrayMtl is fully supported if I look at the features list: https://docs.chaosgroup.com/display/...orted+Features
So I suppose the opacity map should be correctly supported as well.
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