Announcement

Collapse
No announcement yet.

VRay RT and new Physical Camera

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • VRay RT and new Physical Camera

    Is there an issue with the new Physical camera and RT? It works fine for normal perspective view, but when I attempt to use the physical camera, VRayRT doesn't show any changes made to the camera.
    It initiates with the correct camera settings, but changes to the camera afterwards isn't reflected.
    Also, is there any way to prevent VRayRT from using all available resources? When using CUDA (on a GTX 770) the entire Max interface becomes almost unusable. It does render very fast though...

  • #2
    Did the camera exist before you ran the RT, or you created it during an RT session? I think we might have some issue in the second case and we'll fix it.

    For the second problem, reduce the rays per pixel and/or the ray bundle size and it will be better.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment

    Working...
    X