Is there an issue with the new Physical camera and RT? It works fine for normal perspective view, but when I attempt to use the physical camera, VRayRT doesn't show any changes made to the camera.
It initiates with the correct camera settings, but changes to the camera afterwards isn't reflected.
Also, is there any way to prevent VRayRT from using all available resources? When using CUDA (on a GTX 770) the entire Max interface becomes almost unusable. It does render very fast though...
It initiates with the correct camera settings, but changes to the camera afterwards isn't reflected.
Also, is there any way to prevent VRayRT from using all available resources? When using CUDA (on a GTX 770) the entire Max interface becomes almost unusable. It does render very fast though...
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