Is it right that RT GPU ignores the "cast shadows" option in a vray light?
For example, I have a couple of lights set up to cheat some speculars. Everything is unticked except "affect specular"
They show up proper in the production render, but with RT GPU there is nothing?
Any work around if this is the case?
For example, I have a couple of lights set up to cheat some speculars. Everything is unticked except "affect specular"
They show up proper in the production render, but with RT GPU there is nothing?
Any work around if this is the case?
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