I've got an object that I've applied animation to via the "Point Cache" modifier in order to keep the viewport performance smooth. When I tried to preview the animation with RT, neither CUDA, nor CPU mode seem to show the motion and the object renders "fixed" while I scrub the timeline as if I haven't applied the "Point Cache" modifier. RT does show the animation of the original keyframed object correctly, though. Is this a limitation of RT?
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RT doesn't render Point Cached animations
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RT doesn't render Point Cached animations
Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90Tags: None
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Thanks for the reply and making this clear. Until then, I'll be previewing the keyframed/unbaked animations whenever possible.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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It's weird that the RT engine doesn't detect the changes to the object, regardless of whether it has changing topology or not. Can you post a scene for that or send to support@chaosgroup.com so that we can check what's wrong?
Best regards,
VladoI only act like I know everything, Rogers.
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Strange. I opened the scene where the problem appeared and it works now. Something went wrong but I'm not sure what. I'll report and send the scene if I encounter this again.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7
AMD Ryzen 9 9950X 16-core
64GB DDR5
GeForce RTX 3090 24GB + GPU Driver 565.90
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