I can't rotate the HDRI horizontally and vertically in the VrayHDRI map when rendering with CUDA and when the HDRI is in the Environment slots of the Production renderer. It works fine with RT CPU. Is this limitation with CUDA?
Try the following:
Set the production renderer to Vray. Create a VrayHDRI map and put some HDRI texture in it. Drag as instances the VrayHDRI map to the "GI environment" and "Reflection/refraction environment" in the Environment tab. Switch to Active shade mode and select Vray RT as renderer. Put it in CUDA mode and hit Render. While the image is being rendered, change the horizontal or vertical rotation of the HDRI texture in the VrayHDRI map.
Try the following:
Set the production renderer to Vray. Create a VrayHDRI map and put some HDRI texture in it. Drag as instances the VrayHDRI map to the "GI environment" and "Reflection/refraction environment" in the Environment tab. Switch to Active shade mode and select Vray RT as renderer. Put it in CUDA mode and hit Render. While the image is being rendered, change the horizontal or vertical rotation of the HDRI texture in the VrayHDRI map.
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